Dictionary
You: The player.
Opponent: The opposing player.
Card: A card in hand.
Token: A card that has been converted into a token after being placed on the field.
Turn: The player's turn, which consists of various phases.
Phase: Different stages within a single turn.
Battle: The calculation of attack power, nodes, skills, etc., between two cards in the same lane.
Lane: The slot for placing cards.
Rune: An item that provides special abilities to the player, equipped before playing.
Card Color: The color of the card.
Skill: The ability of the card.
Gem: The energy required to use most card skills.
Node: Slots for placing swords/shields on a card, divided into four slots.
Sword: A symbol indicating that the card can attack an opponent using this node.
Shield: A symbol indicating that the card can block an opponent's attack using this node.
Attack Power: The value subtracted from the opponent's health if the card's attack is successful.
Hero Health: The value that decreases when taking damage or due to certain abilities. If this value reaches zero, the player loses the game.
Health Gauge: The health bar divided into three segments. Reducing an opponent's health gauge in your turn grants a "Breakpoint."
Breakpoint (Bonus Play): An extra phase where you can place another card to continue the battle within the same turn.
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