BattleSnapWP
  • Battle Snap
  • Rules Overview
  • Dictionary
  • Card
  • Card States
  • Gameplay Mechanics
  • Playboard
  • Node Fight
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Dictionary

  • You: The player.

  • Opponent: The opposing player.

  • Card: A card in hand.

  • Token: A card that has been converted into a token after being placed on the field.

  • Turn: The player's turn, which consists of various phases.

  • Phase: Different stages within a single turn.

  • Battle: The calculation of attack power, nodes, skills, etc., between two cards in the same lane.

  • Lane: The slot for placing cards.

  • Rune: An item that provides special abilities to the player, equipped before playing.

  • Card Color: The color of the card.

  • Skill: The ability of the card.

  • Gem: The energy required to use most card skills.

  • Node: Slots for placing swords/shields on a card, divided into four slots.

  • Sword: A symbol indicating that the card can attack an opponent using this node.

  • Shield: A symbol indicating that the card can block an opponent's attack using this node.

  • Attack Power: The value subtracted from the opponent's health if the card's attack is successful.

  • Hero Health: The value that decreases when taking damage or due to certain abilities. If this value reaches zero, the player loses the game.

  • Health Gauge: The health bar divided into three segments. Reducing an opponent's health gauge in your turn grants a "Breakpoint."

  • Breakpoint (Bonus Play): An extra phase where you can place another card to continue the battle within the same turn.

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Last updated 1 year ago