Playboard
Last updated
Last updated
Battle Lane The Battle Lane is the zone where players can drag and drop their cards to engage in combat. The battlefield is divided into three lanes for both players: left, center, and right. Battles occur when cards from both players are placed in the same lane during a turn (as illustrated by the two cards in the center lane in the image above).
Player Health Player health, also referred to as Hero Health, is the value that decreases when taking damage from attacks or certain card abilities. The health gauge is divided into three segments. Reducing an opponent's health gauge segment during your turn earns you a "Breakpoint." If a player's health gauge is completely depleted, they lose the game immediately.
Player’s Hand The rules for managing cards in hand are as follows:
At the start of each turn, the current player must draw cards until they have three cards in hand.
If there are not enough cards to draw at the start of a turn, the player takes 100 damage for each card that cannot be drawn.
At the end of a turn, if the player has more than three cards in hand, they must randomly discard cards until only three remain.
If a player cannot play any card during their turn, they must randomly discard one card and end their turn.
Gem Gems are the energy required to activate certain card skills. Players earn Gems of various colors by playing cards. At the end of each turn, the cards used by the player dissolve into Gems of the corresponding colors, which can then be used in the next turn.