Rules Overview
The game begins with a coin toss to decide the first player, followed by each player drawing 5 cards and then selecting 3 cards to return to the deck.
The battlefield consists of 3 lanes for both players.
Players can place cards only in lanes that do not already contain one of their own cards.
When a card is placed in the same lane as an opponent's card and the turn ends, the cards will battle.
Card abilities are resolved in order of priority based on their speed before determining the turn's outcome.
Damage dealt by cards is applied directly to the opposing player.
If the damage reduces the opponent's health by one segment (⅓), the player earns a Breakpoint.
If the opponent's health is reduced to zero, the game is won immediately.
After a battle, both cards dissolve and turn into Gems of their respective colors for the card owner.
At the start of each turn, players draw cards to refill their hand to 3 cards.
If a player cannot place a card during their turn, they must discard a card randomly and end their turn.
If there are not enough cards to draw, the player drawing will take 100 damage for each card that cannot be drawn.
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